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It's compelling, even though we often lose. GameSpot gives it a rating of 9 out of 10, calling it "exhilarating, even in the face of failure. GameWatcher gave it a score of 9 out of 10, saying "Could we already have a Game of the Year contender? Let's see if we remember it come December, but right now every fan of XCOM: Enemy Unknown should pick up XCOM 2". XCOM 2 has been largely well received by critics with a current Metacritic rating of 88% based on 82 reviews. All this being said, I haven't taken a real look at XCOM 2 mods but I have a lot of experience modding Skyrim using Nexus.XCOM 2 is a turn-based strategy game sequel to XCOM: Enemy Unknown by Firaxis Games, released on the 5th of February 2016 on Windows PC, Macintosh and Linux. This is all mostly just pedantic hand wringing on my part but it might be useful to someone. (Obviously, since a given variable generally can't hold two states at the same time.) If they change the same variable only the last installed change will take effect. INI file or if they're only adding lines to the. INI changes I wouldn't trust the mods to play nice together unless each one is changing a different.
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(Unless you like verifying your game cache every few minutes, which is far more of a PITA than a Nexus revert.)Īs for XCOM 2 mods working in tandem, it's possible that could work but if they are. Even if you know what you're doing, the fact that Nexus will revert any changes on it's own is vitally useful to anyone doing mod work.
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You're absolutely right about Nexus mods in that they can be manually installed but you should absolutely never do that unless you know exactly what you're doing. That's another thing in favor of Nexus though, you can actually look at the stuff before you install it.Īs I said, it depends on the mod. I have multipe mods active that touch the same files and everything seems to work as it should. It seems you can do mods in a (proper) way that allows for "plugging in" the changes. You just need to be careful that the mods you're installing don't modify the same files, which becomes a bigger risk when mixing and matching since there will not be a notification that another mod has already changed the file in question if it's from a different installation source. Originally posted by Tallahassee:It can be a problem but it's no more or less of an issue when using multiple Nexus or Workshop mods that overwrite portions of one another.
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